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Quite fun! The aesthetic is nice and chunky :). Showing the area of attack of a "tower" on hover would be quite useful. And tooltips in general. When you get coins at round end, the black shadows on the water made me think at first that something was on fire! If the shadows were darkish blue instead of black I think it would be more clear. Keep up the excellent work!

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By tooltips in general, did you mean tooltips when hovering over towers, or were you thinking of something else? - I didn’t think of that, but I like that idea, as well as showing the range when hovering over a tower.

I’ll look into the colours of the shadows as well. Thank you for trying it out and for the input!

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Very fun, I really like the towers design !!

Great job !

I don’t consider myself much of a visual artist so I really appreciate that, thank you!!

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Great game. Really love how connected all the mechanics are.

I'm not sure, if it's a bug, or I missed something, but enemies that are "killed" by a pyramid can show zero health but not die, and not be target by other towers, and still do damage.

Thank you!

And ah, dang. Yes, that is a bug, thank you for pointing it out! It has been fixed and the pyramid’s attack will work as expected now.

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Thanks for the fix, but maybe another issue: the sacrificial temple/quetzcoatl's attack keeps following the target, creating a little swarm but doesn't "land". It's a cool visual, and if it works by doing damage every pass, then that's really cool, but I think it's just bugged.

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Yes, that does sound like a bug 🥲 It’s difficult to make sure everything is working properly with each change so I really appreciate you pointing them out. I’ll fix this very soon, and I’ll edit this comment once it’s fixed.

Edit: It has been fixed!

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Awesome art and the execution of the idea. It's pretty easy to get into the flow while playing, very cool 

I’m glad you enjoyed it and thank you for playing c:

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loved it but it's pretty hard :o

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Yeah, noticed this in my own playtesting as well. It’s a little easier now (but should still be a challenge). Still tuning that :p