Glottalisation and Selective Randomisation


Fixed:

  • Black dragging indicator line width will never be more than half the glyph
  • If the null tone button isn’t locked and you select a glyph with a nasal vowel, the null tone button locks (instead of staying unlocked as it did when it was bugged)
  • If null tone is selected, nasal vowels become locked. Locked buttons will not be selected when randomising

Changed:

  • If you change a given rgb of a vowel, it will change that same rgb for all vowels using it (keeping track of six distinct colours in total)
  • Coda “s/z” changed to “s”
  • “Geminate” row changed to “Special” which includes the Geminate checkbox, and will include the Prawn checkbox

Added:

  • Fishermen with seagull (‿) and starfish (ʔ)
  • “LTR” checkbox switches the glyph currently being edited between LTR/RTL (not yet anything in the top canvas)
  • Dice icons to randomly roll onset, vowel, coda, tone
  • Ability to ‘lock’ sections to prevent them being randomized when using the top randomize button
  • Fishermen minor glyph has a speech bubble instead of regular bubbles

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