Organellos
This part-game part-simulation is one of my earliest projects. You can watch evolution by random mutation and natural selection taking place in real time. The entities, which I nicknamed "organellos", self replicate and pass on their traits, mutating slightly. The mutations can affect the colour, size, speed, and various ways in which the organello behaves.
| Status | Released |
| Platforms | HTML5 |
| Author | asthesus |
| Genre | Simulation, Educational |
| Tags | 2D, Casual, evolution, Life Simulation, Mouse only, No AI, Sandbox, Singleplayer |
| Average session | A few seconds |
| Languages | English |
| Inputs | Mouse |
| Accessibility | High-contrast, One button |

Comments
Log in with itch.io to leave a comment.
This is cool! What traits are possible?
Thank you!
The traits each organello can have are
The traits also have sub-traits which are multipliers affecting how the trait responds to changes in the environment. For example, the nurture trait has multipliers for current integrity, current energy, abundance (how much food is nearby) and crowdedness (how many organellos are nearby). The multipliers also differ from organello to organello and mutate with reproduction, making some more willing to reproduce while more entities are nearby and some less, some just move slowly and try to collect nearby food when they’re low on energy but move further when they have more energy, and so on
I could have done a lot more with this, but this was a learning project more than anything else and it’s very poorly coded and organised, so it would be better to start all over, which I do plan at some point
I would be excited to see the next version of this project. More info visible on individuals would make me happy :)